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New prefabs and components

Add new objects to the game including base teleporters for spawn enemysAdd new objects to the game including base teleporters for spawn enemys

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Effects on player

Some effects that I add to the game. When player receive a shot the player have time to kill enemies while the models be blinking.Some effects that I add to the game. When player receive a shot the...

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Criganato

Second enemy model for the game, another variation of Crigan's Warriors.Second enemy model for the game, another variation of Crigan's Warriors.

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Criganato in game

A brief status of the project as is and I'm working to finish making the Criganato working altogether in the gameA brief status of the project as is and I'm working to finish making the Criganato...

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Criganato's bomb working

Completed the process lifecycle pump Criganato. The full course consists of verifying that the generation of the object instance already collided with some entity previously namedCompleted the process...

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Changes on game engine

I decided to review the mechanics of the game by switching the game from a free 3D style to a 2D game (similar to the megaman game).

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Updates on gameplay

The process of adjusting the mechanics of the game continues at a moderate pace, I have managed to put a lot of the basic movements running smoothly and the character already behaves

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New enemy - From the draft to the final model

Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out to be.

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States and Animations

Remaking the transition process between animations and player states.

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